![]() You’ve got your four player battles, damage percentage gauges, ever increasing until it’s simple enough to smash them out of the screen, a multitude of attack options and a roster of familiar characters ready to do battle. Nickelodeon All-Star Brawl is a pretty good fighter, and whilst it doesn’t do an awful lot to differentiate itself, mechanically it’s nearly spot on. In that regard, yes, Smash still rules that particular roost and nothing All-Star Brawl or even Brawlhalla does will knock Mario from his perch but again, if we’re looking at All-Star Brawl as an entry in a genre, it’s really not that bad. I’ve seen the ‘Smash’ genre called a ‘platform fighter’, mashing the intricacy of platforming with the speed and tactical play of your favourite fighting games. However, is that necessarily a bad thing? If we look at the ‘Smash’ mechanics as a genre rather than a straight up style, All-Star Brawl is a fairly well-rounded package, albeit with the bare minimum seemingly being enough. Ultimate, perhaps one of the most accomplished and celebrated fighters ever made. From less refined mechanics to the incomplete roster, if you’re a Switch owner looking to pick this up, it’s somewhat baffling that you would choose this over Smash Bros. Getting this out of the way right at the top, it’s not Smash Bros. It’s difficult to really differentiate Nickelodeon All-Star Brawl with a certain other fighter that shares its mechanics, so in this instance, I’m not going to try. ![]() A solid attempt to crack a genre which will only ever have one winner, Nickelodeon All-Star Brawl gets the basics down, but not much else. ![]()
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